Columbus, OH Jan 24-26 2014
Seattle, WA March 29-31 Small Press Confirmed
Anaheim, CA March 29-31 Dealer's room Confirmed
Boston, MA May 24-26 Dealer's Room ????
Rosemont, IL May 17-19 Dealer's Room Confirmed
Dallas, TX May 31-June 2 Artist's Alley(Webcomic Area) ????
Los Angeles, CA July 4-7 Dealer's Room Confirmed
San Diego, CA July 18-21 Exhibit Hall Confirmed
Baltimore, MD August 9-11 ?????
Indianapolis, IN August 15-18 Dealer's Room Confirmed
Atlanta, GA Sept 27-29 Dealer's Room Confirmed
Detroit, MI October 31-November 3 ??????
The promised update!
Thursday - May 16th, 2013 - 6:24:08
Alrighty! So there it is, the promised update for getting the Kickstarter over the $8k goal! Huzzah!
I should also say that my intention with summoners is to make it so they’re a very powerful class with a really high skillcap. I think the idea of being plugged into a game directly allows you to design some cool ideas–like, instead of how much your processor can handle, how much can you, mentally, handle? So I imagine summoning something to be a very complex bit of puppetry, whereby the user has to directly think about what the avatar is doing while making sure that they themselves stay out of harm’s way.
In this way,I imagine that summoners could easily solo mobs, but might find a bit of trouble in a group scenario where they would have to spend a few minutes uninterrupted and unharmed to get themselves fully set up. High skillcap, but high reward. But still probably way too overpowered for a real game…but hopefully fun to read/experience in a comic setting =)
Once again, I will be at Anime Central this weekend in the dealer’s room. Make sure to come by, say hi, etc! ^^
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